Leaps of Faith

“Leaps of Faith” is something we are constantly thinking about for Lumote, as the world is so dark and everything is the “void”. How do we as designers give players enough info so that they can plan out what to do, but not so much that it takes away from the darkness of the world? Here’s an interesting Gamasutra article that talks about how other games are tackling similar problems.

http://gamasutra.com/blogs/DenisAsensio/20160502/271731/How_Rogue_Legacy_deals_with_Downscrolling_and_Leaps_of_faith.php

 

gamasutra