Initial Release Date

Xbox One

Luminawesome Games
Vancouver, BC

Press Contact



The Game

Possess, jump and think your way through this beautiful 3D puzzle platformer with vivid visuals and quirky characters. Play as Lumote a squishy bioluminescent creature on a quest to overthrow the Mastermote. Solve a world of puzzles by taking control of its inhabitants.

Lumote is a game about two opposing powers in a struggle for control. Blue power controlled by Lumote and red by the Mastermote. You play as Lumote, whose only abilities are to jump and to possess. You must take control of the world's inhabitants, the Motes, and use their abilities to progress. Depending on whose power controls a Mote, their behaviour will either help or hinder you on your journey into the depths as you search for the Mastermote.

The world of Lumote is a single massive environment containing six towers and fifty puzzles. Each tower marks your mastery of a specific Mote and unlocks a new set of puzzles to explore. Solve the puzzles to bathe the world in the blue light of Lumote and extinguish the red light of the Master Mote.


Lumote Gameplay Trailer

Lumote Gamplay Walkthrough


Download these screenshots and more in the .zip file!

The Tech

Originally built on the Unreal Engine we've moved away and Lumote is now powered by a ground-up custom game engine called rEngine. The world is built using a unique voxel engine which allows us to quickly craft puzzles with very low resolution voxel grids, while keeping a high level of visual fidelity in the final game. Our goal is to have the flexibility and creative control of a voxel game without looking like a voxel game.

The Team

Located in downtown Vancouver (Canada), Luminawesome is a start-up studio that was formed by Michelle and Kyle Rocha. In 2014, we were one of the winners at the October Unreal Game Jam with their game Bump. We loved the concept and decided to develop it into a full game. Over the past three years the mechanics and visuals have evolved, for the better we hope, and the name changed from Bump to Lumote. We've also added Aaron Arndt and Paul Ruskay to the team and moved away from Unreal to our own engine, rEngine we call it. We managed to get Creative BC funding in 2017 which allowed our whole team to work on Lumote full time, which was the break we needed to really focus on the game. We're finally looking forward to release soon.

Kyle - Programmer/Artist
Kyle's fills the roles of artist and programmer on Lumote. If it glows too much or makes your computer slow, it's probably Kyle's fault. His past work includes Sleeping Dogs and Too Human.

Michelle - Level Designer
Michelle is the brain behind the all puzzles in Lumote. She spends her days furiously crafting the most devious of challenges! Michelle is a mobile hardened developer and is now trying her hand at game development.

Arn - Programmer
Arn is a programmer, he writes lots of code for a very long time. Then checks in every so often... But he generally only breaks like 1 thing at a time. His past dev quests are Nascar, NFS: (Hot Pursuit 2, Underground, Underground 2, Most Wanted, Carbon), Mod Nation Racers, Sleeping Dogs, LittleBigPlanet Karting.

Paul - Audio
Paul is the maker of all beeps, boops, bops and general noise. Lumote is a veritable bouquet of sweet ambient flavours crafted by this mad man. Paul's past work includes the Homeworld franchise and Strike Suit Zero.


Download all the logos/icons as a .zip file! The zip contains many more logos than is shown on this page.

Plushie Lumotes?

If you like to crochet or would like to learn, give our Lumote pattern a try! It's cute, fun and you'll learn a new skill!